﻿using System;
using System.Collections;
using System.Collections.Generic;
using OWL.Rendering.HRP;
using UnityEngine;
using Yoozoo.HRP.Runtime;


public class RpgShadow2D : MonoBehaviour
{
    public float x;
    public float y;
    public float z;
    public float w;
    public float shadowHeight = 0.01f;
    public Color shadowColor = new Color(0, 0, 0, 200/255f);
}
